Game Prototype Validator is a development Claude Skill built by Gabriel Scoti de Oliveira. Best for: Game developers quickly test mechanic viability and design assumptions before committing to production-quality implementation..
Rapidly prototype game concepts with minimal code to validate mechanics and answer core design questions.
When this skill is invoked:
Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding.
Read AGENTS.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.
Create a prototype plan: Define in 3-5 bullet points what the minimum viable prototype looks like. What is the core question? What is the absolute minimum code needed to answer it? What can be skipped?
Create the prototype directory: prototypes/[concept-name]/ where
[concept-name] is a short, kebab-case identifier derived from the concept.
Implement the prototype in the isolated directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]
Standards are intentionally relaxed:
Test the concept: Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).
Generate the Prototype Report and save it to
prototypes/[concept-name]/REPORT.md:
## Prototype Report: [Concept Name]
### Hypothesis
[What we expected to be true -- the question we set out to answer]
### Approach
[What we built, how long it took, what shortcuts we took]
### Result
[What actually happened -- specific observations, not opinions]
### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]
### Recommendation: [PROCEED / PIVOT / KILL]
[One paragraph explaining the recommendation with evidence]
### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort
### If Pivoting
[What alternative direction the results suggest]
### If Killing
[Why this concept does not work and what we should do instead]
### Lessons Learned
[Discoveries that affect other systems or future work]
prototypes/[concept-name]/REPORT.md./plugin install game-prototype-validator@scotidevRequires Claude Code CLI.
Game developers quickly test mechanic viability and design assumptions before committing to production-quality implementation.
No reviews yet. Be the first to review this skill.