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Built for the Claude community

Interface Design System is a design Claude Skill built by Joab Gonzalez. Best for: Product designers and developers use this to plan user interfaces with deliberate visual direction and validated user flows before coding..

What it does
Design intentional UI with aesthetic direction, user flows, component hierarchy, and state mapping before implementation.
Category
design
Created by
Joab Gonzalez
Last updated
March 14, 2026
designintermediate

Interface Design System

Design intentional UI with aesthetic direction, user flows, component hierarchy, and state mapping before implementation.

Skill instructions


name: interface-design description: "UI/UX design patterns for software. Trigger: When designing user interfaces, planning UX flows, or evaluating UI decisions." license: "Apache 2.0" metadata: version: "1.0" type: domain skills: - a11y

Interface Design

Plan UI with intentional aesthetic direction, user flows, component hierarchy, and visual system. Design decisions before implementation.

When to Use

  • Planning UI for a new feature or page
  • Designing user flows and interactions
  • Evaluating UI/UX decisions
  • Building wireframes or component hierarchies
  • User asks "how should this look?" or "what's the best UX for X?"

Don't use for:

  • Implementation (react, mui, css skills)
  • Accessibility (a11y)
  • Backend APIs (architecture-patterns)

Critical Patterns

✅ REQUIRED: Commit to a Bold Aesthetic Direction

Before writing any UI code, define a clear conceptual direction and commit to it.

## Aesthetic Direction

**Purpose**: What problem does this interface solve? Who uses it?
**Domain**: 5+ concepts, metaphors, or vocabulary from this product's world
**Color world**: 5+ colors that exist naturally in this domain's physical space
**Tone**: Pick ONE — brutally minimal, maximalist, editorial, luxury, brutalist,
          retro-futuristic, soft/pastel, industrial, organic... commit to an extreme.
**Differentiation**: What's the one element that could only exist for THIS product?
**Defaults rejected**: Three obvious patterns you're explicitly not doing.

"Bold maximalism and refined minimalism both work — the key is intentionality, not intensity."

Typography: choose distinctive, characterful faces over generic defaults. Color: a palette that feels like it came FROM the product's world, not applied to it. Composition: unexpected layouts, asymmetry, diagonal flow, generous negative space or controlled density — all valid when intentional. Backgrounds: gradient meshes, noise textures, geometric patterns, grain overlays, layered transparencies, dramatic shadows — atmosphere and depth beyond solid colors. Complexity: match implementation to vision — maximalist design = elaborate animations and effects; minimalist = restraint, precision, and whitespace.

✅ REQUIRED: User-First Design Process

## Design Process

1. **Understand** → Who is the user? What's the goal?
2. **Map** → What's the user flow? (entry → action → result)
3. **Structure** → What components are needed? (hierarchy)
4. **Validate** → Does the design meet the requirements?
5. **Implement** → Build with technology skills (react, css, mui)

✅ REQUIRED: Define User Flows Before UI

## User Flow: Checkout

**Entry:** User clicks "Checkout" from cart
**Goal:** Complete purchase

Flow:
1. Review cart items → [Edit quantities] → [Remove items]
2. Enter shipping address → [Auto-fill from saved] → [Validate address]
3. Select shipping method → [Show estimated delivery]
4. Enter payment → [Validate card] → [Show errors inline]
5. Review order → [Edit any section] → [Place order]
6. Confirmation → [Order number] → [Email sent]

**Edge cases:**
- Empty cart → Redirect to shop with message
- Payment failure → Show error, keep form state, retry
- Session timeout → Save progress, prompt re-login

✅ REQUIRED: Component Hierarchy

Map the UI structure before building components.

## Component Hierarchy: Dashboard

DashboardPage
├── DashboardHeader
│   ├── PageTitle
│   └── DateRangePicker
├── MetricsRow
│   ├── MetricCard (revenue)
│   ├── MetricCard (orders)
│   └── MetricCard (customers)
├── ChartsSection
│   ├── RevenueChart
│   └── OrdersChart
└── RecentOrdersTable
    ├── TableHeader
    ├── TableRow[]
    └── Pagination

✅ REQUIRED: State Identification

Identify what state each component needs before implementing.

## State Analysis: Checkout

| Component       | State Needed              | Source             |
|-----------------|---------------------------|--------------------|
| CartReview      | items, quantities         | Redux store        |
| ShippingForm    | address fields, errors    | Local form state   |
| ShippingMethod  | methods[], selected       | API + local        |
| PaymentForm     | card fields, errors       | Local form state   |
| OrderSummary    | totals, tax, shipping     | Derived from above |
| CheckoutPage    | currentStep, isSubmitting | Local state        |

✅ REQUIRED: Depth Strategy — Pick One

Choose ONE depth approach and apply it consistently. Mixing strategies breaks visual coherence.

Borders-only      → technical, precise feel; no shadows
Subtle shadows    → layered surfaces with soft elevation
Surface shifts    → elevation via lightness (dark mode: higher = slightly lighter)
Borders + shadows → reserved for emphasis elements only

❌ Don't mix approaches — inconsistent depth is the clearest sign of no system.

Inputs: slightly darker than surroundings (signals "type here"). Sidebars: same background as canvas with a subtle border — not a different hue that fragments space.

✅ REQUIRED: Interactive States — All 5

Every interactive element needs all five states defined before shipping.

Default  → resting appearance
Hover    → cursor over element
Active   → pressed/clicked (brief; gives physical feel)
Focus    → keyboard navigation — visible ring, never hidden
Disabled → reduced opacity + cursor:not-allowed

❌ Missing focus = broken keyboard accessibility
❌ Missing disabled = broken form UX

✅ REQUIRED: Validation Checkpoints

## Checkpoint 1: User Flow
- [ ] All user goals are achievable
- [ ] Error cases handled (empty, invalid, failure)
- [ ] Navigation is clear (user always knows where they are)

## Checkpoint 2: Component Structure
- [ ] Each component has single responsibility
- [ ] No component handles 3+ unrelated concerns
- [ ] Hierarchy reflects visual nesting

## Checkpoint 3: State Design
- [ ] State is colocated (closest to where it's used)
- [ ] No redundant state (derived values computed, not stored)
- [ ] Loading and error states accounted for

## Checkpoint 4: Craft Self-Evaluation
- [ ] Swap Test: replacing the typeface/layout with generic alternatives changes how it feels
- [ ] Squint Test: hierarchy is perceivable without reading — contrast/scale carry it
- [ ] Signature Test: 3+ specific elements feel unique to THIS product
- [ ] Token Test: CSS variable names evoke this product's world, not any generic project

✅ REQUIRED: Design Critique Framework

Use when evaluating existing UI — a mockup, PR, or shipped feature. Run all 5 dimensions in order.

1. First Impression (2 seconds)

  • What draws the eye first? Is that the right element for the user's goal?
  • Is the purpose immediately clear without reading any text?

2. Usability

  • Can the user accomplish their goal with the current flow?
  • Are interactive elements obvious — buttons look pressable, links distinguishable?
  • Are there unnecessary steps between intent and outcome?

3. Visual Hierarchy

  • Is there a clear reading order? Do size, weight, and contrast guide it?
  • Is whitespace used deliberately — not just as leftover space?

4. Consistency

  • Does it follow the established design system (spacing tokens, color tokens, typography scale)?
  • Do similar elements (same action type, same data type) look and behave the same?

5. Accessibility (use a11y skill for full audit)

  • Color contrast ≥ 4.5:1 for text, ≥ 3:1 for UI elements
  • Touch targets ≥ 44×44px
  • All interactive elements reachable and operable by keyboard

Feedback rules: Be specific (cite element and reason). Suggest alternatives alongside issues. Acknowledge what works.


❌ NEVER: Generic AI Defaults

❌ Generic fonts (Inter, Roboto, Arial, system-ui) when context calls for character
❌ Purple/blue gradients on white — the most overused AI aesthetic
❌ Predictable card-grid-dashboard layouts without context-specific differentiation
❌ "Clean and modern" without defining what those mean for THIS product
❌ Same aesthetic repeated — vary light/dark themes, typefaces, and palettes across projects

"No design should be the same. Make unexpected choices that feel genuinely designed
for this context."
"Extraordinary creative work is possible here — don't hold back."

❌ NEVER: Design in Code

# ❌ WRONG
"Let me create the components and figure it out as I go."

# ✅ CORRECT
"Let me commit to an aesthetic direction, map the user flow,
define the component hierarchy, identify state needs, then implement."

Conventions

Visual system: Modular type scale (0.75rem → 3rem), line-height (headings 1.1–1.3, body 1.5–1.7), fluid clamp(). Spacing: 8pt grid (4px → 64px). Color: semantic tokens, WCAG ratios (4.5:1 text, 3:1 UI). See visual-design.md.

Responsive: Mobile-first, content-driven breakpoints. dvh for mobile browser compatibility. Touch targets 44×44px minimum. See responsive-design.md.

Motion: transform/opacity for 60fps. In React, use the Motion library for complex sequences. Timing: 100–150ms (feedback), 200–300ms (toggles), 300–500ms (modals). Support prefers-reduced-motion. One well-orchestrated page-load reveal creates more delight than scattered micro-interactions. See interaction-design.md.


Decision Tree

Designing a new page/feature?
  → Aesthetic direction → User flow → Component hierarchy → State analysis
  → Visual design → Responsive → Motion → Implementation

Committing to aesthetic direction?
  → Define tone (pick ONE extreme), differentiation, and 3 defaults you reject

Planning visual design?
  → See references/visual-design.md

Planning responsive behavior?
  → See references/responsive-design.md

Adding interactions/animations?
  → See references/interaction-design.md

Choosing between UI patterns?
  → See Examples table below or references/design-thinking.md

Evaluating existing UI?
  → Run Design Critique Framework (5 dimensions: impression, usability, hierarchy, consistency, a11y)
  → Run 4 craft checkpoints → Verify depth strategy is consistent
  → Confirm all 5 interactive states are covered

Accessibility concerns?
  → Use a11y skill; Checkpoint 4 for planning; visual-design.md for contrast ratios

Examples

| Pattern | Use When | Example | |---------|----------|---------| | List → Detail | Browsing collections | Products list → Product page | | Wizard/Steps | Multi-step processes | Checkout, onboarding | | Dashboard | Overview + drill-down | Admin panel, analytics | | Master-Detail | List with inline preview | Email client, file manager | | Modal/Dialog | Focused action, confirmation | Delete confirm, quick edit | | Tabs | Related content sections | Settings, profile sections | | Search + Filter | Large datasets | Product catalog, user list | | Infinite scroll | Content feeds | Social feed, news |


Edge Cases

Responsive: Mobile-first, then expand.

Loading states: Every async operation needs loading, success, error, and empty states.

Empty states: Design for zero data (first use, no results, filtered to nothing).

Error recovery: Always provide a way forward — never a dead end.


Checklist

  • [ ] Aesthetic direction committed (domain explored, color world, tone, differentiation, 3 defaults rejected)
  • [ ] User flow mapped with entry, goal, and edge cases
  • [ ] Component hierarchy reflects visual structure
  • [ ] State identified and colocated appropriately
  • [ ] All 4 validation checkpoints passed (including craft self-evaluation)
  • [ ] Depth strategy chosen and applied consistently
  • [ ] All 5 interactive states defined per interactive element
  • [ ] Loading, error, and empty states designed
  • [ ] Responsive behavior planned
  • [ ] Accessibility considerations included

Resources

  • design-thinking.md — Design process, wireframing, UI pattern comparisons, validation questions
  • visual-design.md — Typography scale, spacing system, color contrast, iconography, layout foundations
  • interaction-design.md — Motion timing, micro-interactions, feedback patterns, gesture interactions, performance optimization
  • responsive-design.md — Mobile-first strategy, breakpoints, container queries, fluid typography, touch targets
  • a11y — Accessibility patterns and ARIA
  • react — React implementation patterns
  • composition-pattern — Component composition API design
  • mui — Material UI component library
  • tailwindcss — Utility-first CSS implementation
View raw SKILL.md on GitHub

Install

/plugin install interface-design-system@joabgonzalez

Requires Claude Code CLI.

Use cases

Product designers and developers use this to plan user interfaces with deliberate visual direction and validated user flows before coding.

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UpdatedMar 14, 2026

Creator

J

Joab Gonzalez

@joabgonzalez

View on GitHub