JSON Canvas Creator is a development claude skill built by sickn33. Best for: Obsidian users programmatically generate visual canvases, mind maps, and flowcharts by constructing valid JSON Canvas spec 1.0 files..

What it does
Create and edit JSON Canvas files with nodes, edges, and connections for Obsidian mind maps and flowcharts.
Category
development
Created by
sickn33
Last updated
Claude Skilldevelopment GitHub-backed CuratedintermediateClaude Code

JSON Canvas Creator

Create and edit JSON Canvas files with nodes, edges, and connections for Obsidian mind maps and flowcharts.

Skill instructions


name: json-canvas description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian. risk: unknown source: "https://github.com/kepano/obsidian-skills" date_added: "2026-03-21"

JSON Canvas Skill

When to Use

  • Use when creating or editing .canvas files for Obsidian.
  • Use for mind maps, flowcharts, visual note structures, or connected canvases.
  • Use when the user explicitly mentions JSON Canvas or Obsidian Canvas files.

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | id | Yes | string | Unique 16-char hex identifier | | type | Yes | string | text, file, link, or group | | x | Yes | integer | X position in pixels | | y | Yes | integer | Y position in pixels | | width | Yes | integer | Width in pixels | | height | Yes | integer | Height in pixels | | color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |

Text Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | text | Yes | string | Plain text with Markdown syntax |

{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | file | Yes | string | Path to file within the system | | subpath | No | string | Link to heading or block (starts with #) |

{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | url | Yes | string | External URL |

{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | label | No | string | Text label for the group | | background | No | string | Path to background image | | backgroundStyle | No | string | cover, ratio, or repeat |

{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

| Attribute | Required | Type | Default | Description | |-----------|----------|------|---------|-------------| | id | Yes | string | - | Unique identifier | | fromNode | Yes | string | - | Source node ID | | fromSide | No | string | - | top, right, bottom, or left | | fromEnd | No | string | none | none or arrow | | toNode | Yes | string | - | Target node ID | | toSide | No | string | - | top, right, bottom, or left | | toEnd | No | string | arrow | none or arrow | | color | No | canvasColor | - | Line color | | label | No | string | - | Text label |

{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

| Preset | Color | |--------|-------| | "1" | Red | | "2" | Orange | | "3" | Yellow | | "4" | Green | | "5" | Cyan | | "6" | Purple |

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts

| Node Type | Suggested Width | Suggested Height | |-----------|-----------------|------------------| | Small text | 200-300 | 80-150 | | Medium text | 300-450 | 150-300 | | Large text | 400-600 | 300-500 | | File preview | 300-500 | 200-400 | | Link preview | 250-400 | 100-200 |

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Use this skill

Most skills are portable instruction packages. Claude Code supports SKILL.md directly. Other agents can use adapted files like AGENTS.md, .cursorrules, and GEMINI.md.

Claude Code

Save SKILL.md into your Claude Skills folder, then restart Claude Code.

mkdir -p ~/.claude/skills/json-canvas-creator && curl -L "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/HEAD/skills/json-canvas/SKILL.md" -o ~/.claude/skills/json-canvas-creator/SKILL.md

Installs to ~/.claude/skills/json-canvas-creator/SKILL.md.

Use cases

Obsidian users programmatically generate visual canvases, mind maps, and flowcharts by constructing valid JSON Canvas spec 1.0 files.

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Stats

Installs0
GitHub Stars35.3k
Forks5803
LicenseMIT License
UpdatedMar 25, 2026